ERIC GUILLON INTERVIEW
BROUGHT TO YOU BY THE CHARACTER DESIGN BLOG
IF YOU WOULD LIKE TO SEE MORE INTERVIEWS GO TO THE HOME PAGE BY CLICKING HERE
Eric Guillon Interview
Tell me a little bit about yourself, about your life? Where
did you go to school, and what classes did you study? What helped prepare you to become the artist
that you are today?
I’m French, I’ve been living in Los Angeles with my wife and
kids for over a year now, and have been working with Illumination Entertainment
for 5 years. I got the chance to work on Despicable Me via Pierre Coffin
and MacGuff, and then met Janet Healy, Chris Renaud and Chris Meledandri. It’s an exciting adventure for me since I had never worked
with an American team before. It’s also
been a bit strange at times; my English is very limited so any ideas that I
need to express have to be done so via my drawings. What I really enjoy about this experience is that contrarily
to French films that are often mostly centered around a writer/director’s
vision, these pictures are the result of a real collaborative effort where
everyone’s pitching in ideas.
I started out studying Applied Arts, in advertising to be
specific, then worked in advertising for five years… Thankfully I had time on
the side, using modeling clay to work on short animation films with a friend. I then worked as a designer with Fantôme Animation for six
years, on the series Insektors as well as other projects. I ended up becoming a freelance storyboard artist, designer
and art director for commercials, TV series and several feature films (that
unfortunately never came to fruition due to lack of financing…).
How do you go about
designing, and what goes through your mind, from start to end?
A situation, a gag, an emotion. Most important to me is the visual expression of a story
unfolding; I like to set up all of the elements, to create a certain setting in
order to highlight the story, that’s really the starting point, the motivation.
If I have nothing to say, I do not really want to draw.
What is a typical
day for you, and who are the people you
work with?
Drawing! I spend most of my time drawing, and there’s a lot
to do as I’m working on several films simultaneously.
It’s a solitary type of work, but drawing also helps me
settle into the story, giving me time to think about storyline, characters,
what the film’s environment will develop into…. Nighttime is also great for
thinking about ideas, and even though the day after can be a little tough, I’m
always happy when I feel like I’m on to something.
I work directly with the directors, Chris Renaud, Pierre
Coffin, and now Garth Jennings, and of course with Chris Meledandri who is the
driving force behind Illumination. I also work with Yarrow Cheney, Olivier Adams, Colin
Stimpson, Clement Griselain, Philippe Tilikite, Michael Defeo, Jérome Gordon,
Freddus, Loic Rastout, Paul Mager, Fabien Polack, Zébé… the entire Art
Department and department supervisors, the whole Illumination Mac Guff team
really, who are all so talented and extremely stimulating from a creative
viewpoint.
The list is just too long to name everyone; the credits are
quite impressive as regards the amount of people it takes to pull these
pictures together.
What are some of the things that you have worked on? (Books,
Movies, Games, Comics)
Insektors, Kaena, Sam Sam, Etucekoi?, Despicable Me, The
Lorax, Despicable Me 2, Minions Movie.
Is there a design you have done that you are most happy
with?
The minions of course, as well as characters I had
previously designed for a French series, Etucekoi?, there are in the same
spirit than the minions, minus the overalls. There’s a graphic quality to this
type of character that I like, somewhat in line with Urban Vinyl for example.
I like their simplicity; in an indirect way they stem from
The Shadoks (Jacques Rouxel), The Line (Osvaldo Cavandoli) as well as the
Muppets, three series I watched as a child and which were such a source of
great joy.
I also enjoyed working on an environment much different from
my own, during our adaptation of Dr Seuss’ the Lorax for example. Developing
the Onceler character was particularly difficult and time consuming; you only
ever see the green gloves in the book! I was happy with what we came up with.
There’s also a special place in my heart for Kyle, Gru’s
dog; I used Franquin’s Idées Noires as reference there…
And then there’s Lucy Wilde in Despicable Me 2 – I don’t
think I had ever seen a female character like her in an animated movie before.
It wasn’t easy to develop a worthy counterpart to Gru. Since I start designing
very early on in the process, while the script is being written, I have the
opportunity to offer up my vision of the character.
Strangely enough, the design of her car came into existence
before she actually did – just like Gru, her car is an integral part of her
character. I like to tell myself the story of the character I’m working
on; I imagined Lucy as a secret agent doing part time secretarial work (maybe
the AVL had budget restrictions and she needed extra income). This explains why she looks more like a
teacher or a secretary than your typical secret agent (super attractive and all
that jazz) but I find that it makes her more distinctive.
When drawing, all sorts of imagery flies through your mind,
carrying the idea of this character, helping you carve him/her out. In Lucy’s case, I was inspired by Jane Birkin
back in the 60s. I like her mixture of
fun, chatty, clumsy and pretty all at the same time. I also thought of Quentin Blake’s Armeline
Fouchedru and Jacques Tati’s Play Time, remembering that woman on high heels
wearing a tight skirt who walked so quickly and literally hopped up onto the
sidewalk.
What projects are you working on now? (if you can tell us)
I’m currently at work on the Minions Movie and 2 other
films, which it’s too early to discuss.
Who are some of your favorite artists out there?
Ronald Searle, Jacques Tati, Jacques Rouxel, Christophe
Blain, Garry Larson, Schulz, Sempé, Voutch, Bill Waterson , Moebus, Franquin,
Miro, Calder ! There are so many….
Could you talk about your process in coloring your art, as well as the types of tools or
media that you use?
I like to work in color; finalizing a design in color is an
integral part of my process, but at the same time I would love to be able to
leave it at black and white. I think I’m
unable to do so for now due to chronic dissatisfaction with my drawings, but it
may come in time…
I draw with paper and pencil, then scan designs, and then use
Photoshop for color; I don’t have a very polished technique compared to other
artists…
What part of designing
is most fun and easy, and what is most difficult?
Everything is hard to draw if I don’t have a firm hold on
the character or if an idea just isn’t landing…
What’s funny is that when an idea does take shape, I rush
and draw things so quickly, out of fear that I’ll lose the idea or out of
impatience to see what it amounts to, that I often have to start all over again
because the drawing isn’t legible to anybody but me!
What are some of the things that you do to keep yourself
creative?
The creative process is pretty strange, and hard to define.
I still don’t get how it works.
Why sometimes I have ideas, other times none at all, good
ones and bad ones… why people like them and why sometimes I’m the only one who
does…and why there are other ideas that everybody loves and that I’m not really
into.
I have a contemplative temperament; I like expressing what
I’ve observed or experienced via my drawings.
If I’m not feeling like the creative juices are flowing,
I’ll delve into books and comics that I enjoy, by Sempé, Ronald Searle, Gary
Larson, etc. It’s a real boost of
pleasure and good energy.
What are some of your favorite designs which you have seen?
I don’t have a specific design in mind but several, many by
artists I mentioned previously.
What is your most favorite subject to draw? And
why?
I don’t have a favorite subject really. I’m even surprised at times when all of sudden, I’ll have
loads of ideas regarding a subject which at first glance wasn’t inspiring at
all.
What inspired you to become an Artist?
Shadock, The Muppets, The Line...
They were on TV at night, and we had school the next day
again which I wasn’t a big fan of, so they were like a breather to me. There was an absurd aspect to these shows, a particular
vision of life, and irony; all that speaks to me and gave me the inclination to
recreate and share.
What are some of the neat things you have learned from other
artists that you have worked with or seen?
We all learn from others, we don’t invent anything new
really, we observe, select, recreate (what we’re able to), synthesize,
associate, deform… This is all more or less unconscious, and each one’s style
may be due to his own limitations…. as regards my own work, because there are
amazingly talented artists like Steinberg, Ronald Searle, Carter Goudrish,
Christophe Blain, Blutch....
What wisdom could you give us, about being an Artist? Do you
have any tips you could give?
Oh, no…
Finally, do you have any of your art work for sale
(sketchbook, prints, or anything) for people that like your work can know where
and when to buy it?
… not really, some drawing were sold via the Arludik Gallery
in Paris, it may be something we should do again sometime.
Eric Guillon Gallery
Here is a short video with Eric Guillon talking about his artwork in Despicable Me 1 & 2
CLICK HERE TO GO BACK TO THE CHARACTER DESIGN HOMEPAGE
Subscribe to:
Posts (Atom)